Monday 19 September 2016


Unit 78 Digital Graphics
 


Concept Art:
Concept art is a type of brainstorm when it comes to drawing in games design. It is basically a drawing of something before it is finished. Concept art can be made by both computer and hand drawings.











Print Media:
Print media is art that is used for game packaging, game manuals, posters and box covers. It is used to promote the game.




Texture Art:
 



Little Big Planet

Texture art is used in games design to make the player believe that what there are seeing feels like the real thing for example if they are looking at a tree it has to have the same colours of a tree to make it believable.


 
Background Graphics:


Background graphics is anything that is in the background of a game for example clouds, mountains or a brick wall.






Mario

 
Pixel Art:


Pixel art are 2d sprites and 3d isometric sprites in games to make the object look 3d even though it is 2d.






 
In Game Interface:


An in game interface in a game is the HUD within the game. The HUD is used to show you your, health, stamina, lives, and head up display.





 
Types Of Digital Graphics

Raster Images:




Raster images are mostly computer made images that, when zoomed in on, become pixelated. The raster images have a more defined colour and size compared to a vector image which is why it is most commonly used.




Vector Images:


Vector images are more hand written so when zoomed in onto it is not pixelated.
The reason why some people might use vector images over raster images is because it is better when it comes to scalability.








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